Flutter is a multi – channel sound installation concerning the
dynamics of communication between individuals in physical and social
space. Comprised of an array of up to 32 speakers suspended through
the gallery, the work presents a range of recordings of the children's
game ‘Chinese whispers.’ Messages are passed from one individual
to the next, evolving as a diversity of interpretation colours the transmissions.
Flutter speculates upon the individual’s perception of communication
and examines the dynamics of sound in space. The vast speaker array
enables the distribution of sound through the installation, providing
specific control over its location, speed and volume. Sound is therefore
transformed from a static entity to a vigorous pathway for spatial communications
to take place. The shuffling audio in flutter will provide an engaging
and strangely intimate experience due to the close proximity recording
of the whispers. The work provides a macro view of this micro process
by enabling the audience a unique overview of all the permeations of
the communication progress, otherwise impossible to perceive in its
original form.
By reconstructing the universal activity of whispering, flutter explores
social perception, focusing on the aspects of unencumbered imagination
often particular to childhood. The recordings will survey a range of
responses that will investigate the influence of social, cultural, and
psychological conditioning on audio cognition and vocal responses.Flutter
is an experiment in the evolutionary nature of communication. It asks
what determines the outcome of a 'Chinese whisper,' hypothesizing the
delicate balance between permutations of random cognitive connections
and expressions of subconscious conditioning. Flutter explores how imagination
and control interact through the constructs of language to place the
individual within society.
Extrapolated to a broader social model, this concept demonstrates the
layers and filters inherent in all forms of communication such as broadcast
media. The complex path of a simple message questions the objectivity
of ‘truth’ when described with language.
Dislocation Installation |
How
does the presence of others, real or imagined, trigger distinct emotional
responses?
How much are we really aware of our immediate surroundings as constructed
realities?
To what extent are our senses conditioned to interpret situations?
Dislocation is a mixed reality installation that extends the bounds
of sound and image technology to construct and manipulate truths through
illusion. The work examines how physical and emotional responses can
be induced by controlled artificial environments.
"Peering into the portals of Dislocation, we become auto-voyeurs.
As we watch, we see and hear scenarios play out behind us but turn
around, and the room is empty. The simultaneous presence and absence
of these phantoms defies rational thought or experience and creates
a haunting atmosphere. Meticulously mapped, and programmed to layer
pre-recorded sequences with real-time footage, Dislocation builds
an environment of deception and uncertainty. Its subtlety and cunning
displaces our reliance upon, and trust of our own distinct emotional
responses to the presence of others."
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