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drift
is a site specific interactive installation developed with Daniel
Heckenberg that was presented on a cruise boat for ISEA
2004.The viewer is able to elastically manipulate time and space
throughout the course of the boat journey. The familiar guise of a sightseeing
telescope is utilized as an interface that enables the user to examine
their surrounding environment in a very unique manner.
The telescope
presents the viewer with a realtime 180 degree panorama of the scene.
The viewer is able to look around fluidly within this image plane. When
the user examines different aspects of the environment, they are not
only changing the spatial view, but also the temporal one.
Looking forward through the telescope to the front of the craft provides
a real-time live depiction of the scene. As the telescope is panned
around towards the rear, time stretches and slows enabling the viewer
to fluidly examine their environment with considerable detail. As the
user continues to pan further towards the rear of the vessel, time not
only slows, but reverses, drifting back over the previous journey. When
the telescope is aligned back along the previous course of the ferry,
the user can explore the collective experiences of people traveling
together across the sea. Just as our own memory is not completely under
our control, the telescopic views become smeared and distorted as the
dimensions of time and space interfere. The user is readily able to
return to the normal temporal state by panning back towards
the front. By doing so, time elastically slides the scene back to the
present
This fluid and elastic manipulation of time in a panoramic visual display
alters individuals perceptions of the journey by being able to
examine aspects of the past in significant detail.
In stark contrast to the slow journey of the ferry, the flow of communication
is almost inconceivably rapid. Whilst the ferry and its passengers follow
a single course, broadcast transmissions move in every direction at
once.
The ability of the viewer to navigate a visual space while simultaneously
manipulating the temporal state creates an engaging experience in which
movement of both individuals and media are mapped across time and space.

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